![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDbGPg4x_bHh1b7PL5Ve1jRWm4CiQHXLmZ1ia0zQjxkpcRuaCWBqlj8WfTj-oZG376ylABna5eHyuipbChv6oF2Yny7T8ICzNVJ9U0AkwUfS5-VN8zc78I2N29zvRDh-HkNVkBqRvro_tn/s400/Thoul.png)
The Thoul is probably one of my favorite D&D monsters, even though they really only show up once in the rulebooks (the Basic set) and are never heard from again. Part Hobgoblin, part Troll, part Ghoul; Thouls are created by a mad wizard at some long ago time and sometimes show up in part of a hobgoblin king's bodyguard.
Or what? Clearly, the Thoul is the work of a DM trying very hard to suprise his players with something they don't expect; a hobgoblin who paralyzes with a touch and regenerates damage during combat. But I've always seen them as something a bit more interesting. It seems to me, that being part this / part that / part the other thing would leave the Thoul with somewhat of an identity crisis. Eventually this drives them mad, and they end up a gibbering, ravening thing hiding in the deep dark of the dungeon that does not take kindly to being disturbed.
Anyway, here he is. Crazy as a outhouse rat and ready to eat your character. Yikes!